
If there are less than three policies remaining in the deck then the discard pile and deck are combined and shuffled.įor more details, it is recommended that the official Secret Hitler rules are reviewed. If three consecutive governments are rejected, then the topmost policy in the deck is played and the previous president and chancellor are eligible for selection again. If a government is not elected, then the next player clockwise is chosen to choose the next government as president and the game repeats. See the below section on Presidential Powers for more information. The ability granted depends on the number of players in the game and how many Fascist policies have previously been enacted - this is shown on the game board. Both Liberal and Fascist presidents can use the abilities. When Fascist policies are enacted, the president of the current government may be granted a one-time ability which must be used before the next election begins. When discarding policies, verbal and non-verbal communication between the president and the chancellor is forbidden. If three or more Fascist policies have been enacted at this point, electing Hitler as chancellor will win the game for the Fascists. However, doing so counts as a failed government and advances the failed government tracker forward. From this point onward, the president and chancellor can choose to discard all three policies if they both agree. Once five Fascist policies have been enacted, the veto power is enabled. The president and chancellor are under no requirement to say what policies they discarded and can lie. The president then passes the remaining two policies to the chancellor, who must discard another policy and then enact whichever policy remains. If a government is elected, then the president takes the top three electoral policies from the deck and must discard one to the discard pile. The president and chancellor who are up for election can vote. Players that were part of the most recent previous government cannot be chosen as chancellor. A majority is required to pass a government. All the other players must then vote to accept or reject the government. One player is chosen to start as the first presidential candidate and has to choose another player to be their chancellor for the first election. The Liberal team wins when five Liberal policies are enacted or when Hitler is assassinated, whereas the Fascist team wins when six Fascist policies are enacted or Hitler is elected chancellor at any point after the third Fascist policy is enacted.

At this point, everyone can open their eyes and the game begins. Once all Fascists have made eye contact and know who they are working with, Hitler is instructed to lower their thumb and the other Fascists are instructed to close their eyes. Then, Hitler is instructed to raise their thumb and the other Fascists are instructed to open their eyes.

In order to reveal party membership between players, at the start of the game, one player instructs all players to close their eyes and extend their hand. An exception to this is that in a five player game, Hitler knows who the other Fascists are. There are eleven Fascist policies and six Liberal policies in the deck. There is a deck of Liberal and Fascist policies. Hitler does not know who the other Fascists are, but the other Fascists know who all the Fascists are.
